Slider gets a call on his commlink. The Shadow Biz line. A man’s face pops up, and the first thing he notices is his hair. It’s reddish-brown, a tame lion’s mane of dark waves around a man’s smiling face. His eyes show up a brilliant green even in the squinchy picture of your commlink, bright and friendly matching the widest beaming grin of the man that if you didn’t know any better must be some long lost friend or cousin, because he’s just the happiest man to see you answer the phone. Truly happy. For-real happy.
“Yah hi! Mah name’s Izzy, and I was told you might like a bit of work.” His voice is somehow relaxed but energetic at the same time, warm and cheerful without being childlike, with a fair amount of desert twang to it. He gives Slider his fixer’s name, and explains how he just spoke to them about a bit of retrieval work, and your name came up right away. “If you’d like something a little less complicated than I understand you’re used to, get your crew and go to the Jantico Medical Clinic on Ward at 58th, in the PCC. Your appointment with ‘Dr. Johnson’ is at 6pm, but I’d suggest not eating dinner before you get there. You might just bring it back up.”
The following catches Slider’s ear just before you turn off the trid that had switched to mute when you took the call: “Police still have no leads on the ambushing of several shipments coming out of Rocky Mountain Dynamics several weeks ago, that are believed to have been perpetrated by local ‘go-gangers.’ They have noted that the incidents appear to have stopped as abruptly as they began, and while they are pleased they fear this means the spree will remain unsolved.”
You notice the timestamp as the call ends and decide that if you’re waiting that long on dinner, a late lunch is still in order so everyone agrees to meet at a restaurant before heading over to the Clinic. Mr. Rage, Kid Mercury, Stainless Steel Rat, and Slider enjoy a nice lunch and some shop talk.
5739 Ward Road is in one of those lovely gray areas of the PCC—too close to Arvada to be nice, but too close to Wheat Ridge to be truly crappy— that the real estate brokers just hate. The address is easy enough to find: the numbers appear silk-screened in reflective silver on the front edge of the dark gray canvas awning that’s wide enough to shelter the entire sidewalk, in large Arabic numerals in the center and at least three other languages in smaller characters to either side. But this doesn’t look like any clinic you’ve ever seen. The storefront of it looks more like a tattoo parlor or something, and if it wasn‘t for the “Jantico Medical” in large block letters painted on the glass you would swear you’re in the wrong place . Once you get inside, it all becomes clear. Your Doc Johnson is a street doc, plain and simple.
You find themselves in the waiting room/entryway, a roughly ten meters-squared room filled with rows of chairs, and a counter along the back. When you went to the desk and mention having an appointment, the tired-looking woman with a thick accent ask “Are you 4?" After she counts you all twice she leads the group to a tiny locker/changing room in the back and given seafoam-green smocks and masks. All of their gear, including weapons, must be put into lockers, to which they will be given the keys. The nurse explains that they are going to be near patients and this will minimize infections for both them and the patients.
Once they finally agree to stow their gear she leads them into a room with an operating table on one side. Once they’re inside, they notice the table is in use. They’re ushered to the other side and told to stand close to the wall while he completes the surgery. The doctor look up at them and nod as they come in. He’ll apologize repeatedly for the odd arrangement, it wasn’t intentional but this patient just came in and he couldn’t turn him away, and he didn‘t want you all to wait. He assures them that the patient is under full anesthesia so their conversation should be considered completely private.
Doc Johnson explains that he needs a good supply of a new drug that’s used to prevent patients from going in to shock before/during surgery. Put simply, it saves lives. He‘s not rich, but if the runners can obtain for the clinic ten 100mL vials of Cryosec each he is willing to pay an offer of 1000¥ per person currently present for run. Lucky for him the group decides a place to go in when in need is more valuable than the pay and our willing to do it for future favors.
He knows the PCC DocWagon facility is the only hospital (DocWagon or not) in all of Denver that will have that much at once: no- one else keeps more than 4 viles in stock at any given time. If they’re not already familiar, he give them the address: 2821 W. Belleview Ave.
Halfway through the discussion, he finishes up and usher them in through the locker room to a tiny conference room to continue talking. In a hallway, among open wire/metal shelves of spare parts for cyber limbs etc, are a number of foam coolers along with a thin, gray-braided man arranging several of these coolers to make room for ones on a nearby hand truck. He stands to the side clearly giving you room to move through. He looks at the floor and remains silent. Doc Tico users you all on saying, “Locals sometimes volunteer to help keep the place tidy…Do any of you live nearby? We could always use more hands.”
Looking back, they will see the man walking out the door with an empty hand truck. Doc Tico grabs everyones attention once more. "I want to start using the drug right away, so that “more runners lives are saved”. You see Shadowrunners have this incredible habit of getting themselves into bad positions and come to me to bail them out. If they know my place has a higher survival rate than other average doc Joes it will help me generate funds for the clinic easier. Times our tough and frankly it has been hard lately. I would really like to have the meds within a week.
The group touches base and heads out to scope out the hospital. This is not the location you might have picked for a hospital, if someone had thought to ask you. It’s not centrally located for its sector. It’s not close to multiple major arteries, as one might prefer. But as you approach, it starts to make sense. You notice the surrounding walls first, 5m tall concrete that’s been etched and painted to look like old stone. They mark off an entire smaller city block. The entrances are wide, and with less surrounding traffic here you figure it’s probably easier for the response teams to get up to speed and get going. You don’t need to look twice to notice those entrances are well guarded, though. This is going to take some doing.
The buildings are simple structures, just large square boxes, until you get closer. The matte sand-colored surfaces are broken up with smaller squares that seem to both reflect and glow. As your eyes adjust you realize that’s exactly what they’re doing: windows, as thick as the walls and flush seamlessly with them but creating patterns of light in odd glints as you hit the angle just right. There are three buildings, a center one flanked by two shorter ones though all are taller than the walls themselves.
External & Astral Recon and Data Search
Tall concrete walls surround a small three-building complex. The complex has two entrances directly opposite each other in the center of the longer walls: one “open” with a gatehouse which serves as the visitor/employee/delivery entrance, the other with solid metal sliding doors and two pairs of guards stationed on the inside which serves exclusively as the ambulance entrance. Every 45 minutes, two pairs of guards start patrolling around the outside of the wall in opposite directions from the gatehouse so they meet roughly midway around. Their circuit takes about fifteen minutes to complete. The wall extends below-ground to what would be the second basement level in order to discourage someone trying to bore through underground.
All deliveries, be they medical supplies or foodstuffs, enter through the gatehouse entrance only. Once cleared, they are directed to the loading dock ramp in the facilities building just inside the entrance to the garage. Inside the guardhouse, embedded into the desk so it is not visible from where cars drive up, is a small electronic whiteboard with scheduled deliveries for the week. Walk-in patients and their “guests” are issued individual AR tags, with timestamps and expiration times clearly marked, and are directed to visitor parking and the main pedestrian entrance.
Across the ground the entire width of the gatehouse entrance is a pronged metal barrier standing one meter high, with sharp edges 10cm apart in three rows: at the top, halfway down, and along the ground controlled by hydraulics. When a vehicle pulls up to the gatehouse, two guards will step out: one to speak to the driver of the vehicle and the other to visually inspect the outside of said vehicle. There will be either two or four more guards inside, depending on whether a patrol is out. They are professionals, and most of them have some kind of military background. They also have zero sense of humor.
The buildings are reinforced plasticrete. All windows are transparent plasticrete and are flush with the building surfaces to keep the profile smooth. The largest, central building is the hospital. It’s façade is etched to look like it’s made of stone blocks. One of the small buildings contains all the offices. The other small building is considered “facilities” which includes the garage/hangar and bunking for the response teams, dispatch center, and the generators. The two smaller buildings are each connected to the larger one by a
covered “tube” hallway on ground level 4 meters across, with the three buildings making a 90 degree angle V that opens towards the gated entrance. The visible main entrance for the complex is in the crook of the V. The point of the V has a wrap-around rain shelter 5m up for the ambulance docking area underneath. Parking is in a wide stripe just inside the wall all around. Inside the V and the remaining grounds up to the parking areas are grassy with flowers and small shrubs. In the center of the V is a 2m weathered bronze sculpture of mercury holding a large caduceus (actually a non-working fountain) surrounded by four curved metal benches facing inward.
When Slider goes astral and looks around he notices warding around an office or two in the office building, and one smallish wing on the 8th floor of the main building. His power feels slightly diminished here (background count 1). He also notices three watcher spirits patrolling the complex: one bobbing along the top of the wall, one circling the main building in lazy- looking spirals, and the third wafting everywhere else. They will not go inside any building.
Kid Mercury quickly discovers that no floor plans are not available online within the system.
The security system is also not hackable from the outside, as it is completely isolated from the rest of DocWagon’s networks. However, patient files, personnel records and other
internal documentation are on a system linked into DocWagon’s main network which he does with a little work and sweat gain access to.
The group decides to visit a “sick friend” is probably the fastest way into the place. They leave their weapons behind having realized the high level of security in the complex. The guards check them out and let them through. They are each issued an AR RFID tag to wear at all times and told to return it as they depart. Once out of their vehicle they make their way to the the “pedestrian” entrance to the main building is at the inside of the V. It opens to a large lobby, with hallways leading out in both directions. Behind the granite-veneer front desk sits admin (for the “processing” of patients’ paperwork vis-à-vis contracts fees etc) that is accessed from either side around the back.
Sitting at the front desk to greet everyone coming through the main entrance is Madge. Her nametag clearly says so. She’s a 3m troll in a brown and red DocWagon blazer. She sweetly scan their visitor ARO, and goes to work providing them information to help them locate their sick friends room. At the same time Slider goes to work on charming her. It seems to take Mr. Rage and SSR a bit of effort to not make jokes or laugh so they walk away visiting the restroom as a plan forms between everyone.
SSR makes arrangements with a Janitor to let Kid Mercury borrow his badge using a bit of new found magic. So Kid Mercury makes his way to the basement to have a little chat with the security system. SSR makes his way to visit the “sick friend” while Mr. Rage stays in the lobby discretely near Slider.
Kid Mercury reports gaining access to some of the security network, but he is surprised by the level of active IC in the host. The young Technomancer is hiding in an unused cubical in security itself in the second level basement.
Slider is delighted by his progress with Madge (for a troll she really isn’t bad on the eyes. Solid curves in all the right places and her voice is like honey. Sadly she has to take his leave as something begins happening back behind closed doors in the ER.
Mr. Rage and Slider speak briefly about alternate plans when Madge returns and Slider convinces her to take a short break with him in private on the third floor. She even convinces her to take the stairs using a little bit of magic to keep the security door from closing so Mr. Rage and SSR can make their way up.
SSR and Mr. Rage are interrupted by the surprise visitor of one Mona Lizza who was visiting a recovering friend at the hospital. SSR brings her into the job and offers her a cut to help them get their target out of the hospital.
Slider and Madge make their way to the third floor with Mr. Rage dodging cameras, sensors, and a large group of intern students with ease. Slider distracts Madge with some real magic that catchers her eye while the others make it also to the third floor. Discovering the medicine room is more like a vault. Two pharmacists man the doors which are half opening doors. People have to sign out medication and it is cross checked before it is distributed.
Keeping Madge busy the other slip around. Slider steps away while Madge changes clothes in private and casts a quick spell on one of the pharmacists who quickly goes to work preparing their prize for delivery. Every last dose is packed, stacked, and handed off to the waiting arms of Mr. Rage and Mona Lizza. Everything is going swimmingly and everyone has piled into their nearest elevator to make their escape. Mona and Mr. Rage in one elevator and SSR and Slider in the other. That is until Kid Mercury interrupts the dialog with a big “OH FRAG!”
Split seconds later Mona and Rage’s elevator come to a complete stop between floors. Mona does some fancy parkour moves and pushes up on the part of the elevator that is the emergency opening. Mr. Rage begins tossing the medical packs up to Mona into the top of the elevator as it starts going down.
A few seconds later both elevators begin going down to the bottom basement level. Rage gets the final box up to Mona just as the door ding. The emergency hatch silently closes as lots of guns are pointed at Mr. Rage. Security shouts for him to stay still but he doesn’t listen doing his own crazy parkour action he jumps out of his elevator bounces off of people the wall on the other side and then slides into the elevator with SSR and Slider. Guns triggered being pulled all around him, but do to proximity to team members no bullets fire. The elevator door closes just as a shot slams him into his back. His armor holds but he is going to feel it in the morning.
Mona trapped above the elevator starts strapping medicine kits onto her person using her numerous clips and belts to hold them. It puts her a little off balance but she compensates and begins climbing.
Kid Mercury has a security guard pointing a gun at him. He attempts to get away and gets himself shot pretty bad.
Slider goes to work inside his elevator casting improved invisibility on himself and tries to do the same to SSR but for some reason the magic just fizzes out. SSR pushes the button for the elevator go go back down to try to get to KM.
Mona hears the emergency hatch open below her and moments later the light she has been using vanishes for a second as she continues climbing. Her climbing is interrupted as gun fire lights up the elevator shaft in her direction. Her parkour training comes to life once more as she begins jumping up the elevator shaft. It is slow going with all the medical kits on her person weighing her down. Some of the medical kits get knocked up and dents from bullets, but she doesn’t get hurt as she continues leaping around the elevator shaft with bullets following her but she is a second faster.
Slider summons a spirit in the elevator as it moves down to the basement level. He quickly puts it to work on the security forces in the hallway. Humorous accidents ensue as electronic equipment seems to just fail at the worst time. Guns go off, visor helmets close flare guards making security blind as the team makes there way around and after Kid Mercury and up the stairs. Kid Mercury is in really bad shape.
Mona Lizza, under the watchful eye and concealment of a spirit, a bit battered and bruised walks out of the hospital past lots of press and news vans and out to meet up with the rest of the team. Unaware that she is carrying very expensive, some would say priceless, drugs on her person.
The rest of the group slips out of the hospital discreetly and checking out and disappearing into the late afternoon shadows with the aid of a little bit of magic.
Everyone meets back at Doc Tico’s clinic to a very grateful doctor. Before he even deals with business he goes to work on Kid Mercury to make sure he is okay. While the group wait a bit before he returns.
He assures them that KM will be fine and answers some of their questions and they over hear a brief conversation with a man named Argyle who seems to be a bit sleazy. Doc Tico gives them a bonus for providing more medicine than he asked for and assures them he will spread it around to all the different clinics to hide their and his involvement. They make their leave and Doc tells them he hopes they never have to take him up on his favor, but will be here if they do. He will look after Kid Mercury until he is ready to leave.